RELOADING MACHNAČ

abandonedrecreation
trencin2026
jaromirkrejcar

Modernism Revisited is an international residency programme within Trenčín 2026 – European Capital of Culture.

Our project focuses on the Machnáč Sanatorium — an iconic work of interwar modernism designed in 1929 by Jaromír Krejcar. Today, the building stands silent and unused, suspended between its remarkable past and an uncertain future. As researchers and cultural practitioners Anastasiia Bozhenko and Olesia Chahovets, we approach Machnáč not as a single architectural object, but as a combination of landscapes—morphological, topological, phenomenological, memorial, and symbolic. Through this lens, we explore how modernist architecture interacts with the body, memory, politics, and the natural environment. Our aim is to understand Machnáč as a layered and living environment: a place shaped by design visions, everyday practices, ecological conditions, and contemporary struggles for preservation. All these layers come together in the context of the Anthropocene, where questions of nature, care, and extractive modernity become impossible to ignore.


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TIMELINE
Machnac Timeline – Final Draft

Since 2020, the Jaromír Krejcar Society (JKS) has been engaged in a long and complex legal effort to acquire the Sanatorium Machnáč and secure its restoration. Initial attempts to purchase the building from its private owner were unsuccessful, leading the society to initiate expropriation proceedings in the public interest in 2021. Over the following years, the process evolved into a prolonged legal and administrative struggle — with expert letters of support, appeals, interventions by the General Prosecutor, and repeated negotiations with the owner.Despite moments of apparent progress — including a 2024 agreement to sell the building and the securing of full financing for its purchase and stabilization — new disputes have continually delayed resolution.As of early 2025, communication between parties has broken down, and the expropriation process remains indefinitely suspended pending court review. The building’s condition continues to deteriorate, but civic determination to preserve it endures.

3D MODEL

The 3D model of the Machnáč Sanatorium was developed and generously provided by the Jaromír Krejcar Society. It offers a clear visual overview of the building’s form, proportions, and architectural logic, allowing visitors to explore Machnáč from new angles and perspectives. We sincerely thank the Society for sharing their work and supporting ongoing research and public engagement with this exceptional modernist heritage.

LANDSCAPES OF MEMORY

This dimension focuses on form, geometry, composition, modularity, and scale. It reveals the inner logic and tectonic language of modernist architecture, showing how design principles were translated into therapeutic space. How do Krejcar’s structural rhythms resonate with wider interwar trends? What modular units shape the interior and exterior, and how do they relate to the human body, time, and the idea of healing? And how is this formal language perceived today, when the building has shifted from a functioning resort to an object of heritage?

MEM 03

Here we examine spatial relationships, functional trajectories, and the ways built forms are embedded in their terrain. The sanatorium actively choreographs how one moves, arrives, rests, and looks at the surrounding valley. We explore how the complex organises circulation and access, how it frames natural features such as slopes, views, and vegetation, and what forms of social hierarchy or care are inscribed in its layout. The topological layer helps reveal how modernism shaped both space and behaviour.

This layer deals with bodily perception, atmosphere, and sensory experience. The sanatorium’s medical purpose shaped its daily choreography: silence, light, ventilation, and spatial openness influenced how the body felt and moved through the environment. We consider how users experienced recovery, rest, and routine, and how these sensory qualities may have contributed to the healing process. Today, in its partial ruin, the site evokes new emotional and aesthetic responses—mixing openness with fragility, care with abandonment.

 We approach Machnáč as a place of memory shaped by trauma, nostalgia, and layered forgetting. Once a proud symbol of progress, the sanatorium now stands between decay and the possibility of renewal, gathering stories of use, loss, and revived interest. We explore the politics of memory that surround it: who remembers Machnáč, how, and why? New narratives—emerging from civic activism, artistic interventions, and heritage debates—are slowly reshaping its meaning and may one day influence its future.

This dimension explores how modernist architecture projected visions of utopia, hygiene, transparency, and social order. Machnáč embodied ideas about a healthier, more open society—and these ideals were built directly into its structure. We ask what ideologies were embedded in the sanatorium and how these meanings are transformed or contested today. Is the ruined state an inevitable consequence of a failed modernism, or could it be reversed, making functionalist architecture loved again?

BOARD GAME
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RELOADING MACHNAČ

A cooperative board game about heritage, risks, and joint decisions

The goal of the game:
Together with other players, you try to “revive” the architectural landscape of a modernist sanatorium by making difficult decisions about preserving, transforming, or losing parts of it. In each round, you are faced with situations such as cracks, decay, pressure from investors, and conflicting memories. You discuss, vote, argue—and each time you risk taking an irreversible step.

 

One game board for the team.
The board has 15 separate spaces where situation cards are placed during the game.
Cards of safeguards: 5 cards - Architect, Ecologist, Visitor, Warden, Curator
Guardian decision cards: 15 sets of 3 cards for each player (green, orange, blue).
These are personal cards that players use to ‘vote’ for the type of action they choose in response to a situation in the landscape. Each guardian has their own set, marked with a corresponding symbol. The guardian's symbol is indicated on the guardian card.
Situation cards: 15 cards (3 situations for each landscape).
Destiny cards: 30 cards with ‘events’ that change the course of the game and do not depend on the team's decisions.
Decision and consequence tokens: mark the selected type of action for the landscape or record the accumulation of negative/positive/neutral events.

 

play 01

 

play 02

play 03

 

 

Each player takes on one of five guardian roles: architect, ecologist, visitor, warden, or curator. You react to a series of 15 situations — cracks in facades, pressure from developers, memory loss, disputes about authenticity. In each round, you discuss the problem, vote with decision cards, and see the consequences on the game board.

The game does not provide clear-cut answers — but it forces you to choose. The building may survive or disappear, become a brand or remain a painful symbol. And all this is the result of your decisions, compromises, and silences.

The game has a shared playing field with five landscapes, 15 situation cards that are laid out sequentially, and a deck of random events. Each player has a set of three decision cards (green, blue, red) and their own role.

After each vote, tokens appear on the field — they record not only the decision made, but also its consequences. At the end of the game, the team calculates the balance between intervention, compromises, and lost meanings to understand in which scenario the sanatorium “survived.”